Friday, July 31, 2009

Cube: Lifepool v1.1

Final level for Cube I've made, since the game was no longer updated (Author moved on to Sauerbraten). This map was first made by my brother, all I did was to change most of the texturing and detailed everything a little better.


It's a small and symetric, medieval themed level for one on one matches.

Track it down!: Quadropolis

Some screens:

Tuesday, July 28, 2009

Cube: KatreZ v1.2

Gonna keep posting old ones to get rid of them xD. This one is my cheesiest map for Cube, worked a lot in it to achieve the best detail possible. It's a fairly big, big map, with many tight, fast corridors and open outdoor areas.


Track it down!: Quadropolis

Some screens:

Sunday, July 26, 2009

Soldat: Napster v1.1

Kind of fun map here. Really small level, four platforms and one big bubble around, everything shaped as Napster's logo and with a snowy theme.


Track it down!: Official Soldat Forums - TMS

Thursday, July 23, 2009

Cube: SastreZ v1.0

Lurking around found this old one, first map for the Cube Engine I did. Back then didn't know really much about it and how to handle the cubic world, this was a test map and became somehow a deathmatch map.


Uses default scenery and props, I like it as a first attempt to make a map, layout is poor in fact, but it is released and deserves a spot in this place, enjoy!

Track it down!: Quadropolis

Some screens:

Sunday, July 19, 2009

Soldat: WarJungle v2.3

Gonna keep throwing these up here. This one came right after These Rocks, second ever soldat map, and it remains to this day my favourite.

This level is somehow jungly themed, I used VTT's Vegetation Scenery Pack to give it the ultimate quality, has some underground tunnels for quick escaping and a bridge where big battles are fought.


Being this one as old as Rocks, I've made the same evolutionary pic to show the history that this level has gone through.


Track it down!: Official Soldat Forums - TMS

Some screens:

WIP: Unreal Testing (Cenith)

Been atracted to this engine since it first came out, couldn't get around it though. Lately I've been trying out new things in this editor, gonna make some maps for UT99 and then maybe move up to the secuels.

This is a preview shot of what I've been doing, they say you shouldn't ever release first maps but I intend to make this one into a fully playable level with the best visual quality I can make =D

Thursday, July 16, 2009

Soldat: These Rocks v2.3

Moving on, this one here was my very first soldat map, started it in the year 2003 in Soldat's 1.0.5b version, a time where I really didn't know what the hell I was doing and what quality maps where like.

As I usually do, I modified the map many times and released different versions, each time trying to fix errors and make it better playable and give it a better display for the players to enjoy, last version is pretty much what I was aiming for, it still has some stuff I want to change though.


For this ocasion I have prepared a picture that runs through the most relevant versions so people can see how ugly it was and how nice it's now.


Soon more stuff from Soldat, I'm working on a couple of new maps and some more updates for my old ones, stay tunned and enjoy!

Track it down!: Official Soldat Forums - TMS

Some screens:

Monday, July 13, 2009

AC: Filthy RatTrap v1.4

To celebrate the opening I have this little map I made some time ago for AssaultCube, it went through some modifications but is mainly still the same. This map as of today is an oficial part of the AssaultCube package!

Industrial themed city map. You have a main street with three wharehouses, you can explore two of them, lurking around storage rooms, storage rooms and....more storage rooms.

Uses default textures from AC with some minor modifications. Added some new mapmodels by dcp. And this new version counts with new a new skin for the barrels by the hand of makkE.

Hopefully, this will be the last version of this map, and I can move on to finish other projects.

Give it a try and hope you enjoy it!

Track it down!: Official AC Forums
Old versions: Quadropolis - Akimbo

Some screens:

Grand opening

Hey y'all folks!

Decided to create this humble blog to track down releases of my maps, and maybe use it for some kind of port folio of my stuff. Since I have no web design abilities, had to resort to the use of blogger. Hope you enjoy what you see here.

I'll be updating with the stuff I've already released for some games, gonna take some time though.