Showing posts with label Cube Engine. Show all posts
Showing posts with label Cube Engine. Show all posts

Monday, August 17, 2009

Sauer: Lifepool v2.2

Coming up my second released map for Sauerbraten, another port from one of my Cube maps. This time Lifepool went through a lot of detailing, main layout is the exact same though.

For the last version I had to make all the normal mapping for the textures of the level. Used a little program I got from the interwebz. It's called CrazyBump, and gotta say it works amazingly, the results can be seen all over the map.


I'm also planning on updating this level here, probably make it bigger and better playable, since it's currently very small and suited for 1on1 matches mostly.

Track it down!: Quadropolis

Some screens:

Monday, August 10, 2009

Sauer: KatreZ Dark Night v2.2

This is actually the same map I made for Cube ported to the new engine Sauerbraten, featuring lots of better details, better lightning and two different versions of the map, one with day light and the other....wait for it....night light. I submitted both versions to the oficial Sauer package and the day light version got in and it's still there, so if you have the game, you have that one.


Between the two I ike more the night version, lights look better IMO, so since the other one was official I released this one separatedly for everyone to enjoy. I do plan to update both versions using the lastest features of the engine, since this map was then planned in the first Cube engine (Wich doesn't allow rooms over rooms) and ported, but many things can be improved and added to it, but for now here's the last version.

Track it down!: Quadropolis

Some screens:

Friday, July 31, 2009

Cube: Lifepool v1.1

Final level for Cube I've made, since the game was no longer updated (Author moved on to Sauerbraten). This map was first made by my brother, all I did was to change most of the texturing and detailed everything a little better.


It's a small and symetric, medieval themed level for one on one matches.

Track it down!: Quadropolis

Some screens:

Tuesday, July 28, 2009

Cube: KatreZ v1.2

Gonna keep posting old ones to get rid of them xD. This one is my cheesiest map for Cube, worked a lot in it to achieve the best detail possible. It's a fairly big, big map, with many tight, fast corridors and open outdoor areas.


Track it down!: Quadropolis

Some screens:

Thursday, July 23, 2009

Cube: SastreZ v1.0

Lurking around found this old one, first map for the Cube Engine I did. Back then didn't know really much about it and how to handle the cubic world, this was a test map and became somehow a deathmatch map.


Uses default scenery and props, I like it as a first attempt to make a map, layout is poor in fact, but it is released and deserves a spot in this place, enjoy!

Track it down!: Quadropolis

Some screens:

Monday, July 13, 2009

AC: Filthy RatTrap v1.4

To celebrate the opening I have this little map I made some time ago for AssaultCube, it went through some modifications but is mainly still the same. This map as of today is an oficial part of the AssaultCube package!

Industrial themed city map. You have a main street with three wharehouses, you can explore two of them, lurking around storage rooms, storage rooms and....more storage rooms.

Uses default textures from AC with some minor modifications. Added some new mapmodels by dcp. And this new version counts with new a new skin for the barrels by the hand of makkE.

Hopefully, this will be the last version of this map, and I can move on to finish other projects.

Give it a try and hope you enjoy it!

Track it down!: Official AC Forums
Old versions: Quadropolis - Akimbo

Some screens: