Showing posts with label Soldat. Show all posts
Showing posts with label Soldat. Show all posts

Thursday, August 20, 2009

Soldat: Ratsteroids v1.3

This is the last of my released maps, the one that was missing. This map together with Defaultor are the two maps that took me longer to finish, many many hours finishing details, testing and redoing stuff. The last version is pretty much it, the map is huge, for about 16 players almost.


The original map is CTF, but the download features also a DM mode, with layout rearranged for it's gameplay. Theme kind of inspired by Quake III and Unreal Tournament space maps, wanted to achieve that feel in a 2D scene. Pretty happy with the outcome really.

Track it down!: Official Soldat Forums - TMS

Some screens:

Tuesday, August 18, 2009

Soldat: Tiki-Ness v1.0

Brand new map this time! Just released it to the Soldat public, and here I am to post it right over here.

It's a small 1on1 arena for tight duels, more players than that would be madness. It's based on a sketch I got from the SForums, some long time ago. Gave it a dinosaur temple theme, with the right amount of detail, not overwhelming like my last map, Defaultor, but just fine.


Track it down!: Official Soldat Forums - TMS

Some screens:

Friday, August 7, 2009

Soldat: Take Risks v1.2

So been working non-stop on UnrealEd, it's coming out pretty nice. Here I have another of my released Soldat maps, Take Risks.

It's kind of themed in some desert cliffs that have tunnels going through them, with some lights details and scaffolding stuff. Pretty big map, has actually a bad layout (Which I'm still looking to improve).


Also started it first in Soldat 1.0.5b, back then with an even uglier layot and a horrible display. Got arround to a nice desertic theme.

Track it down!: Official Soldat Forums - TMS

Some screens:

Tuesday, August 4, 2009

WIP: Experimenting

Having Defaultor finally released (Been working on it for four whole months), I can relax a little and give my mind focus to my Unreal map, it has been on a short pause, but now is back in motion and I can say I'm liking this engine maybe too much. I can't say how long it'll take me to finish it, but so long it's coming nicely.

Also working on several Soldat stuff, now that all my released levels are at they're top quality I'm moving on to new maps and trying out new and different stuff, what may result in a catastrophe but oh well.

So I'm updating here with two screens from my upcoming levels. Soon more stuff.

Monday, August 3, 2009

Soldat: Defaultor Tomb v2.0

New one this time, lastest map released for soldat. Took an old map I made some time ago and updated it to meet better visual and gameplay quality. This time gave it an old catacomb style, made it as highly detailed as possible, with big scenery backgrounds and tiny details everywhere.


It all started in my head, but went straight to paper, it's something I don't usually do, but lately I've been sketching everything as soon as I can picture it, gotta say it's pretty handy to do it, you never get your ideas to show like you want to ingame, but on paper you can keep adding and trying out stuff and see what it looks like. Adding here the two sketches I made for this one.


Updated layout to prevent spray issues and resized whole level since it was too big. Also added new and better waypoints by the hand of zakath. This version has no waste, enjoy it!

Track it down!: Official Soldat Forums - TMS

Some screens:

Sunday, July 26, 2009

Soldat: Napster v1.1

Kind of fun map here. Really small level, four platforms and one big bubble around, everything shaped as Napster's logo and with a snowy theme.


Track it down!: Official Soldat Forums - TMS

Sunday, July 19, 2009

Soldat: WarJungle v2.3

Gonna keep throwing these up here. This one came right after These Rocks, second ever soldat map, and it remains to this day my favourite.

This level is somehow jungly themed, I used VTT's Vegetation Scenery Pack to give it the ultimate quality, has some underground tunnels for quick escaping and a bridge where big battles are fought.


Being this one as old as Rocks, I've made the same evolutionary pic to show the history that this level has gone through.


Track it down!: Official Soldat Forums - TMS

Some screens:

Thursday, July 16, 2009

Soldat: These Rocks v2.3

Moving on, this one here was my very first soldat map, started it in the year 2003 in Soldat's 1.0.5b version, a time where I really didn't know what the hell I was doing and what quality maps where like.

As I usually do, I modified the map many times and released different versions, each time trying to fix errors and make it better playable and give it a better display for the players to enjoy, last version is pretty much what I was aiming for, it still has some stuff I want to change though.


For this ocasion I have prepared a picture that runs through the most relevant versions so people can see how ugly it was and how nice it's now.


Soon more stuff from Soldat, I'm working on a couple of new maps and some more updates for my old ones, stay tunned and enjoy!

Track it down!: Official Soldat Forums - TMS

Some screens: